Rust Async Networking
Rust async networking patterns covering Tokio runtime, TCP/UDP sockets, HTTP clients, connection pooling, graceful shutdown, and high-performance server design.
- Difficulty
- advanced
- Read time
- 1 min read
- Version
- v1.0.0
- Confidence
- established
- Last updated
Quick Reference
Rust Async Networking: Tokio for runtime. TcpListener/TcpStream for sockets. reqwest for HTTP client. spawn_blocking for sync code. tokio::select! for multiplexing. Graceful shutdown with CancellationToken. Connection pooling with deadpool. tracing for async diagnostics. Never block the async runtime.
Use When
- Network servers in Rust
- HTTP clients/APIs
- TCP/UDP applications
- High-performance networking
Skip When
- Simple CLI tools
- Embedded systems
- Synchronous-only requirements
Rust Async Networking
Rust async networking patterns covering Tokio runtime, TCP/UDP sockets, HTTP clients, connection pooling, graceful shutdown, and high-performance server design.