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Rust Async Networking

Rust async networking patterns covering Tokio runtime, TCP/UDP sockets, HTTP clients, connection pooling, graceful shutdown, and high-performance server design.

Difficulty
advanced
Read time
1 min read
Version
v1.0.0
Confidence
established
Last updated

Quick Reference

Rust Async Networking: Tokio for runtime. TcpListener/TcpStream for sockets. reqwest for HTTP client. spawn_blocking for sync code. tokio::select! for multiplexing. Graceful shutdown with CancellationToken. Connection pooling with deadpool. tracing for async diagnostics. Never block the async runtime.

Use When

  • Network servers in Rust
  • HTTP clients/APIs
  • TCP/UDP applications
  • High-performance networking

Skip When

  • Simple CLI tools
  • Embedded systems
  • Synchronous-only requirements

Rust Async Networking

Rust async networking patterns covering Tokio runtime, TCP/UDP sockets, HTTP clients, connection pooling, graceful shutdown, and high-performance server design.

Tags

rust async tokio networking tcp http

Discussion